

So yeah, narratively weaker than Borderlands 2, but the world is more interesting, and it's better in pretty much every way than Borderlands, and (as with B2) the more-developed characters and actually having voice-acting definitely helps slow you down to smell the roses so you're not just on a constant dopamine rush. The Baroness is absurdly broken against goons but then kind of terrible against bosses, so there were some balance issues there (obviously the class is designed for multiplayer, but I couldn't get either of my roommates to play through more than half of the game with me), but still a cool class, and the other classes seem interesting (especially Claptrap, I love randomness). I mean, the main storyline's kinda boring because prequels are always bad, but the world is fun, with some nice variation from the mostly-desert Pandora, the characters are fun (the Australia of it all is endlessly charming) with some great side-missions, and the new mechanics like low-grav and laser weapons were fun. If you just want to have a good time blowing stuff up and don't care too much for the story skip the first two. You'll like this game as much as the others and if you haven't played the others I recommend that you do so before playing this one. It really fits the theme of the wild Borderlands universe. I have been impressed throughout all of the games how they have such unique crazies that just nail it. The game, as all the others, excelled at its voice acting. At first glance or even after playing the first game it seemed like just a fun co-op shooter with no real deep story elements.
#Borderlands the pre sequel complete edition full
They took the story full circle which has played all three games it makes me realize how in depth the Borderlands series is in terms of rich characters with backstories. The game stuck to its funny humor and its cartoon shader art style. It was too much of a gamble to really feel worth it to me on a first playthrough at least. I could have used more moonstones, but I spent them more on SDUs. I did get a bit tired of the grinder though as it destroyed my income and really offered me one good item after lots of grinding.

The new mechanics of the game were a lot of fun such as Spoilers: O2 masks( slam move), The gun grinder, and new vehicles Presentation= graphics, animation, environment/character design, Art direction, Script, music Gameplay: 4 /5īeing the third game of the series the game made improvements, but also didn't change things up a ton. Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty Story= plot progression, intrigue, characters, world Even the final boss, while appropriately difficult, didn't seem nearly as impossible as the first boss without a shock rifle. The bad news: WTF was up with that first boss fight? I'm guessing a lot of people fell off this game on the Deadlift fight because they didn't have a shock rifle, which is required to beat that dude on a solo run. Even the final boss, while appropriately difficult, didn't seem nearly as … More This was a vast improvement from BL2 (also part of the Handsome Collection), which probably crashed a dozen times (no exaggeration) for me during my playthrough. Other good news: I did not have a single crash to the PS5 dashboard in my Pre-Sequel playthrough. (The final mission of the base game is a Level 26 quest, and Claptastic starts at Level 30.) EDIT: I did, however, skip the Claptastic Voyage DLC due to the few hours of endgame grinding the game seemed to want me to do before attempting those missions. Level progression from side quests didn't feel quite as forced in this game as they did in BL2, but that might've just been from me voluntarily doing more sidequests. Never once was I at risk of dying from lack of oxygen.īeing "on Handsome Jack's side" is an interesting story turn and I actually enjoy Jack as an evil psychopath SOB antagonist-type character. Oxygen conservation is a neat idea, in theory - but in practice it was 100% inconsequential for my playthrough. I can't say that I was a big fan of the floaty moon-physics, nor the awkward "Skyrimming your way up a mountain"-feeling platforming that it occasionally influenced. If you liked that game, it stands to reason you'd like Pre-Sequel, since they're damn-near identical gameplay. This game definitely feels like "The Space DLC" for BL2.
